Scott Mayhew Animation
online portfolio
Scott Mayhew
scottmayhew2000@yahoo.com
Employment History:
2019 – present The Pokemon Company International: Bellevue, WA
Animator: unannounced title
:Senior Character Animator
2019 – 2019 Amazon Game Studios: Seattle, WA
Animator: Crucible
:Mo-cap clean up, Key frame creature animation
2006 – 2019 Arena Net: Bellevue, WA
Animator: Guild Wars & Guild Wars 2
:Character rigging and animation.
2005 – Present Cornish College of the Arts: Seattle, WA
Maya Instructor
2003 – 2006 Cranky Pants Games: Kirkland, WA Lead Animator
Art Lead: Destroy All Humans 2
Lead Animator: Evil Dead: Regeneration
: Art direction on all characters and level assets. Tutorial documentation. Pipeline. Process. Outsourcing.
: Character rigging and animation. Cinematic animation and direction. In-game camera work. Pipeline. Scheduling.
2002 – 2003 Beep Industries: Kirkland, WA
Animator: Voodoo Vince
: Character modeling, rigging and animation. Cutscene animation and direction.
2000 – 2002 Boss Game Studios: Redmond, WA
Animator: Racing game, title cancelled.
: Character and environmental animation.
2000 Mudpuppy Studios: Portland, OR
Contract Animation: Lego’s based game, title cancelled.
: Pre-rendered children’s game.
1998 – 2000 Cryo-Studios North American: Portland, OR
Animator: Hellboy
: Character modeling, texturing, rigging, animation. To a lesser extent: environments, FX, cutscenes.
Education:
1998 Masters Degree Savannah College of Art and Design
Computer Art Savannah, GA
1998 Masters Degree Savannah College of Art and Design
Sequential Art Savannah, GA
1995 Bachelors Degree University of California, Santa Cruz
Fine Art Santa Cruz, CA
Computer skills: Maya, Adobe Photoshop/After Effects/Premiere, Perforce, others
Also proficient at traditional media such as oils, acrylics, charcoal, pen and ink, etc.